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It just gets towed back to its base, where it's slowly put back together. In sort of an odd (but friendly) twist, if one of your interceptors is shot down, it isn't destroyed. I had pretty much no luck when I was in control, and auto-resolve always gave me better results, and so that's what I went with. If you want, you can take control of your interceptors in these encounters, or you can let the game auto-resolve the outcome for you. But in Xenonauts, it's just the opposite (until late in the game), and so the battles are more like jousts, where the two sides charge at each other before one side prevails.
![xenonauts base attack xenonauts base attack](https://i.playground.ru/p/ghKXCsL3nTzaeegj4o8_UA.jpeg)
In X-Com: UFO Defense your interceptors were faster than the UFOs, and so these battles were basically dogfights. When a UFO (possibly with escorts) becomes visible on the world map, you can send up to three interceptors to shoot it down. In my game, I found that my starting base could handle all the research and development I needed, and so my secondary bases were there mostly just to house radar arrays and hangars so I could detect more UFOs and shoot them down. The base you start with contains a little bit of everything, but any base you construct after that only contains the command center, and so you'll be able to decide what role it should play. Some of the facilities in the base (like radar arrays and hospitals) only take one square, while others (like hangars and living quarters) take two.
![xenonauts base attack xenonauts base attack](https://s8.postimg.cc/6lei6hizp/screenshot_6.png)
This is the room you have to hold if aliens ever invade the base. The 2x2 center of the grid is fixed as the base's command center. Each base you construct consists of a 6圆 grid. And you need to keep the countries of the world happy because their funding pays your bills, and if you lose too much of their support then you lose the game. You need engineers to build state-of-the-art weapons, armor, and interceptors for you based on the alien technology. You need scientists to examine the alien technology so you can use it (or something similar) yourself. You need skilled soldiers so you can thwart alien ground attacks and scavenge the remains of downed UFOs. You need to construct multiple bases in the world so you can detect when UFOs arrive and send interceptors to shoot them down. Dealing with the alien invasion takes a lot of effort. Twenty years later, humanity is in much better shape, with soldiers and interceptors ready to go, and that's when you take over - right in time for the aliens' major assault. In Xenonauts, these events start in 1958 when an alien ship does so much damage that humanity eventually has to nuke it (and Iceland) to destroy it. If you managed not to play any of the various X-Com games (including 2012's XCOM: Enemy Unknown) or any of the related games (such as the trio of UFO games released in the 2000s), they all position you as the head of an organization set up to deal with an alien invasion. But will it work for you? Keep reading to find out. I'll always take hotkeys and tooltips and unlimited save slots and amenities like that over interfaces without them, and so Xenonauts is a game that works for me.
![xenonauts base attack xenonauts base attack](https://thevideogamebacklog.com/wp-content/uploads/2013/07/XComGame-2013-07-29-16-35-39-10.jpg)
Usually when people wax poetic about their favorite games of old, they forget just how unfriendly interfaces were even ten years ago let alone in the days of DOS. That begs the question: if a new game is just like a classic old game, then why bother with the new game at all, especially when the old game can be purchased for next to nothing? The answer for me is always the interface. Their title could almost be called X-Com: UFO Defense EE, because they've stayed true to the original template while mostly only improving the graphics and the interface. Goldhawk Interactive, the developer behind Xenonauts, must be big fans of the original X-Com: UFO Defense (which was released in 1993).